welcome to player development's final frontier
Where Technical Training Meets Cognitive Training
Brazilian academy coaches Fabricio Monte (Santos FC 2003-Present) & Luciano Santos (Santos FC 2011-2019) present Beyond Juggling: Volume 1, a groundbreaking curriculum of 101 pair juggling games for elite football players. Produced in collaboration with globally-recognized cognitive training experts MBM (Michel Bruyninckx Method) and education entrepreneur Callum Christopher, this comprehensive volume of entertaining games will challenge the technique and cognitive ability of your players like nothing they’ve experienced before. 100% compatible with social distancing rules!
A Player Is Not An Island
A solution to the mind-body problem, and a new dawn for technical training
For “technical training” to be fully transferable to the game, its curriculum must reflect football’s cognitive elements. Isolated technical exercises – such as conventional juggling, dribbling around cones, and passing against a wall – have minimal impact on player development at elite level, as they do not replicate the reality of the game. This is because, out on the pitch, every technical action is combined with perception and decision-making tasks. Our actions with the ball only occur while our brain is faced with an overload of multiple variables – time, space, opponents, and teammates. This is why no player is an island unto themselves in football. In the cauldron that is a competitive game, technical actions are always performed under a taxing cognitive load.
To future-proof players for tomorrow’s game, technical training methodologies must recreate this cognitive aspect. This includes vision and awareness, the ability to quickly process and filter information, and fast and effective decision-making. It is these traits which will separate players in the top professional divisions from players in the lower leagues. The Beyond Juggling: Volume 1 curriculum, designed and endorsed by some of the world’s leading player development experts, focuses on all of these elements. Through a competitive pair-based curriculum that progressively becomes more challenging, players must show a high degree of technical skill while simultaneously carrying out a variety of cognitively demanding tasks. Sounds a bit like football!
Challenging cognitive tasks are at the heart of the curriculum. Decision-making, task switching, reaction speed, memory, synchronization, anticipation, concentration, and mental endurance are all trained in a variety of fun and creative ways.
A large section of the curriculum specifically trains players' vision and spatial awareness. Forced to disconnect their attention from the ball, players must read and respond to visual cues while simultaneously keeping the juggling rally alive.
While performing a range of brain games, players must execute increasingly demanding juggling combinations that require different touch quantities, weights, directions, and surfaces. Ball control, first touch, and ambidexterity are all developed.
The Volume 1 portal also includes juggling games that develop players' physical attributes in a fun, competitive way. These games train not only coordination but balance, rhythm, and muscular endurance - all alongside technical skills!
Luciano Santos & Fabricio Monte are two of Brazil’s top talent developers, boasting over 25 years’ combined experience coaching in Santos FC’s esteemed youth academy – a superstar factory that has produced the likes of Pele, Neymar, Robinho, and many of the latest samba starlets. With decades of football and futsal expertise in one of the world’s most competitive youth hotspots, Luciano and Fabricio’s recent graduates include Rodrygo (Real Madrid), Emerson (Chelsea), Giovanni Manson (Ajax), Gabriel Barbosa (Flamengo), Kaio Jorge (Santos FC), and Yuri Alberto (Santos FC). For Beyond Juggling, Luciano and Fabricio have teamed up with online learning designer Callum Christopher, as well as experienced cognitive training consultants MBM. Together, they have taken the much-loved Brazilian art of pair juggling games – a pastime as Brazilian as samba, sunbathing, and soccer itself – and supercharged it with the technical variety and cognitive complexity needed to develop players for the future game. Buckle up your seat belts!
Fabricio & Luciano's former players currently represent:
Cognitive training experts MBM (Michel Bruyninckx Method) have helped refine the Beyond Juggling methodology and curriculum to maximize its effectiveness. MBM Founder & Author Michel Bruyninckx is a Belgian UEFA A Elite Youth coach, lecturer, and brain training expert who is widely cited as one of the key figures behind Belgium’s football revolution and “golden generation” (Kevin de Bruyne, Eden Hazard, Dries Mertens, Vincent Kompany, Romelu Lukaku, Axel Witsel, and others). In addition to working as a director, coach, and consultant at numerous top Belgian clubs, Michel’s innovative methods have led to consulting contracts with Real Madrid, AC Milan, FC Metz, Switzerland’s FC Lugano, Senegal’s Génération Foot Academy (Sadio Mané), Turkey’s Altinordu, and Qatar’s Aspire Academy. Michel has also delivered presentations at the Netherlands National Olympic Center and the esteemed Dutch Pro Coaches’ Association. The Beyond Juggling programme is officially endorsed by MBM – a team which includes former AFC Ajax coach Ed Graper – and is set to become a key part of the home practice curriculums of elite European clubs.
Build a competitive pair juggling culture among friends and team-mates with these addictive games. Create healthy rivalries on a small-scale, or go a step further and create tournaments and leaderboards for your entire squad or club. Duel in the living room, in the backyard, at a friend's house, at school, at the practice field, in the locker room, or in the club leisure area!
Get thousands of intelligent touches anywhere, at any time, and on any device! All you need is a ball, internet access, and two players. Each game is filmed in HD from multiple angles and is accompanied by comprehensive written instructions. Become the undisputed Beyond Juggling king of your club, then start combining games together for the ultimate cognitive test.
Not only is most isolated technical training disconnected from football's cognitive elements, it also lacks its social and competitive elements. Players develop best when they are absorbed in play, not when they are lone wolves. Beyond Juggling turns technical training into an entertaining game - then supercharges it by adding different types of cognitive load.
Yes. We recommend there is a minimum distance of 2-3 metres between each player during the games (not due to Coronavirus – this is actually the recommended distance anyway). Players who are technically more advanced can increase this distance to 5 metres or more. Beyond Juggling’s value in a Covid-19 world is not just about social distancing though. With players not participating in team trainings or games for an extended period due to the global shutdown, they need a solution that replicates the cognitive processes of an actual football game. Beyond Juggling provides this in a fun way, through its emphasis on decision-making, vision, task switching, reaction speed, memory, synchronization, rhythm, and anticipation – alongside its technical benefits. Of course, the program will be just as beneficial for players once the Coronavirus situation improves and social distancing regulations end. The design and creation of Beyond Juggling dates back all the way to the middle of 2019 (it wasn’t designed because of Coronavirus).
Volume 1 offers 101 games. It is important to note aswell that we encourage players to be creative and combine different games together. We call this “Cookbook Mode.” This can provide even more cognitive and technical challenge, and it also empowers the players by giving them ownership. Given all this, there are actually hundreds of varieties of games available within the curriculum.
The programme is aimed at elite players only. This is because the curriculum is extremely demanding, both technically and cognitively. We recommend the programme only to players who can comfortably do at least 200 solo juggles. As long as a player can do this, their age doesn’t matter – players from as young as 9 all the way up to first team players will quickly become addicted to the games! A wide variety of progressions and rule variations are also included, to provide infinite levels of challenge. As the programme is available on a mobile-friendly and tablet-friendly portal, academy and first team players alike can enjoy the games inside the locker room and leisure spaces of their clubs, not to mention outside the club in their own free time (a cultural aspect particularly relevant for academy players).
Each game can be played either competitively (two players battling each other, for points) or collaboratively (working together to make the longest rally). Guidance is given inside the programme on what counts as a technical error and what counts as a cognitive error. A fun point-scoring game is H-O-R-S-E, where the player who makes a mistake gets a letter, and the first to get all 5 letters becomes the HORSE and loses the game. If players prefer to play a rally game without point-scoring, it’s still possible to add a competitive element by using a stopwatch (to time how long they can keep the game alive without any technical or cognitive error). With 3 or more players, there is also the option to play “King of the Court,” sometimes called “Ins and Outs,” where the loser goes to the back of the line, and the player waiting at the front of the line enters as the “challenger.” This adds a new dimension to the games, with a chance to be crowned King of the Court by beating everyone and travelling “around the world.”
The default language of the programme is English. English-speaking players are used for all video demonstrations, and the game instructions/rules are currently only available in English. However, we are in the process of translating the portal and content into different languages. Please get in touch about your language requests.
We sell solo licenses to individual players (presently this is only available to players in the USA and Canada), and bulk licenses to football organizations. Bulk licenses can be provided to professional and amateur clubs, academies, and colleges all around the world. These licenses involve individual accounts being set up for anywhere from 50 to 1000+ players. Bulk licenses offer a significant discount compared to non-organizational licenses.
The main idea of a club or organizational license is that the players themselves create their own pair juggling culture and integrate the games into their daily lives. This is the true power of the programme, as each player in the club/academy/college will have their own individual account set up. Of course, organizations that buy licenses are given accounts for their coaches too, enabling them to use any of the 101 games as part of their regular team trainings (as warm-ups, on low-intensity training days, as team-building exercises, or as part of fun intra-squad and inter-squad tournaments).
No, the programme is a long-term, open-ended curriculum. It is not a finite course with a set beginning and end point. The platform is designed to become a part of a player’s daily football culture and lifestyle. In Volume 1, there are 10 levels and 101 games in total. All levels and games are available from the start and players can choose to access them in any order.
There are 10 levels in Volume 1 and, generally speaking, the curriculum gets more difficult as you move up. However, many Level 1, 2 and 3 games in the Introductory Section – although technically quite simple – are cognitively very challenging. The idea is that players will eventually be able to combine the cognitive games from these levels with more technically advanced games from the upper levels. It is important to emphasize again that the programme is designed as an open-ended curriculum, not a linear course, so there is no set requirement to meet before you access the higher levels. Players have total freedom to access, and return to, whatever levels and games they wish. If players want to start on higher level games on their first day, they may do so. As mentioned earlier, the programme also outlines additional ways to raise the technical and cognitive difficulty level of the games and provide further challenge (examples include combining different games together to add further layers of technical/cognitive challenge, and increasing the physical distance between the two players).
Club, academy, and college licenses provide access to the portal for one year, with the option to renew.
Yes, a device with internet access is required to log in to the portal and view the videos and curriculum content. We have experimented with an App for offline access, but found it was not as reliable as browser access, slower, and gave a poorer user experience. This is why access has to be through a web browser (Chrome, Mozilla, Safari, or Firefox). Each video in the programme is approximately 30 seconds long, so even if you cannot use WiFi, only a minimal amount of data is used.
Our Terms of Service prohibit the sharing of account logins and passwords, and the portal itself restricts logins for each account to a maximum of two devices at a time. We educate clubs and players about all these requirements as part of the onboarding process.
Go Beyond Technique
Create accounts for your juniors all the way up to your first team!